HALO SPARTAN STRIKE TIMELINE SERIES
Movement speed is a lot slower than older games (comparatively, you move about half as fast as prior FPS heroes the series didn't get a "sprint" function until Reach), partly to compensate for the inaccuracy of a joystick and partly for more "serious" gameplay.While it is possible to finish the level on foot (assuming there aren't any ramps to jump, high spots to get to or timed sections), it is in your best interest to use a vehicle whenever possible. As a consequence, many of the franchise's campaign levels are absolutely enormous, with some levels largely about driving from Point A to Point B while avoiding enemy fire. Vehicles are prevalent and are integrated seamlessly into gameplay: if you run across a jeep, or a hoverbike, or a tank, or even a Space Plane, you can jump right in and the game shifts instantly to a third-person perspective, with no Loading Screen or separate map or anything.The available tactics are a lot broader when you've got three different triggers to pull. Pistol-Whipping is a One-Hit Kill if delivered from behind (and decent damage from any other angle), while grenades come in " standard frag" and " Sticky Bomb" varieties later entries to the series added " sets things on fire," " shoots spikes", " shield- drain" and " electric shock" flavors. All three have their own dedicated controller buttons and all three can be used at all times, with no delays for Real-Time Weapon Change. You have access to three different methods of attack: your firearm, Quick Melee with said firearms, and grenades.You could also swap weapons with AI teammates. Finally, Blatant Item Placement is averted you can grab any weapons dropped by anyone, even the enemies, so you'll never run out of guns. There's no Universal Ammo: finding ammo for your assault rifle requires you to find another assault rifle. The guns all have different purposes and performance, so adapting your loadout to fit the situation is a smart idea. You can only carry two guns at a time there is no Hyperspace Arsenal to speak of (although in the first two games, the weapon you didn't have equipped was invisible to other players).The core of Halo gameplay revolves around the wrinkles it presents in the First-Person Shooter formula. sidekick, battle the Covenant and discover the "Halos": massive Forerunner Ring Worlds hiding immense power. Over the course of the series, he and Cortana, his A.I. The Spartans, clad in Powered Armor and led by Master Chief Petty Officer John-117, are unmatched as warriors, but even they are not invincible, and by the start of the first game the Chief is The Last of His Kind. While the United Nations Space Command is vastly outmatched by the Covenant's superior numbers and Forerunner-based technology, mankind has one advantage: the SPARTAN-II Super Soldier program. In the 26th century, Earth and its colonies are at war with an alien theocracy known as the Covenant, whose leaders have declared humanity an affront to their gods. It has since blossomed into multiple sequels, Gaiden Games, a substantial Expanded Universe, and the centerpiece of Xbox Game Studios. Halo is a Space Opera and Military Science Fiction franchise that began life as an Xbox exclusive First-Person Shooter created by Bungie Studios and published by Xbox Game Studios. If you were looking for the trope, see Holy Halo.